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Ilynx is a project I'm currently working on, in which the player has to go as far as possible by unlocking new galaxies. It's a one button game based on the submission aesthetic.

 

The main mechanic is the following one: When the player touches the screen, the shape in the middle of the screen gets bigger. When he releases it, the shape starts shrinking. The middle shape's size has to be as close as possible to the incomming  shape's size. If the size of the shape in the middle is too big or too small compared to the incoming shape's size,  the player loses the game. Else, the player gets the point. Every level is infinite, it stops when the player loses.

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A complete ARM (acquisition, retention, monetization) system has been designed but is currently not implemented, due to time issues.

Key takeaways

- Developping on an Android Environement

- Creating UI adapting to all screen sizes

- Creation of a menu showing persistant datas (which are saved when you close the game)

- Creation of an achievement system

- Reflexion and implementation of a game mecanics that only involves button

- Creation of a virtual currency and reflexion about ways for the player to earn it

- Design and implementation of powers that can be used on the game

- Creation of a shop to acquire those powers

- Designing an ARM (Acquisition, Retention, Monetization) system

Download the game

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