top of page

Dandelion is a game in which the player has to collect souls called Dandles and bring them into a sort of tree, the Dandelion. The core mecanic is based on the non-distinction of the Dandles' nature (good or evil) when they are not lit up. 

​

When an evil Dandle starts chasing the player, he can throw a good Dandle he is carrying to neutralize it. If an evil Dandle touches the player's avatar, the player loses one life point. If an evil Dandle touches a good Dandle carried by the player, every single Dandle behind the good Dandle touched are killed.   

​

I've been working as a game designer and a developer (C#) on this project.

What did I learn from this project ?

- Gameplay programming, especially the motion of the Dandles following the player and creating a curve

-Designing and integrating the camera behaviour depending on how many          Dandles the player is transporting

- Smoothing the camera movement when the player moves it by moving the mouse cursor position

- Lighting setup

- Creating and integration the UI

- Multi-Worlds system creation

- Designing and integrating the core system of the game with precise game rules

- Progrmming the AI of the Dandles

- Integrating the 3D environment.

Download the game

download documentS related to the game

bottom of page